Portfolio


MIDNIGHT ULTRA

Neon-dripped nightmare shooter twisted by an original Acid Western soundtrack. Available on Steam and itch.io.

DAEMON

Cyberpunk ARG played with foam dart blasters, featuring squad based competition, AR headsets, crime scene investigation, VHS tapes, and ARG elements. 3 days, 100+ participants, culminating in a new media art exhibition.

DAEMON Documentary

30+ hours of game footage and recorded interviews cut into a 2-hour film summarizing the genesis of DAEMON, playing the game, and the aftermath, featuring glitch art titles and animations. Shipped out on VHS and DVD.

Forward Instinct Identity

Identity designed for the boutique independent games company created by my friends and I.

Film Photography

A gallery of my 35mm film photography. No post-processing or digital manipulation.

Team Fortress 2 Workshop

Gallery of Team Fortress 2 Workshop modeling projects from 2013 - 2016, all game-ready.


Press


About


Daniel Pomidor's role on projects is an ever-switching series of hats - varying from game designer, graphic designer, art director, programmer, editor, to motion graphics artist - a juggling of skills that betray a constant curiousity about how things work, and a desire to learn.

He's best known and recognized for his role in forming and leading Forward Instinct, a small game company that made the pioneering DAEMON and the scrappy MIDNIGHT ULTRA, both of which he directed, designed, and programmed.

Currently living and working in Los Angeles, California. He graduated from SCAD in 2016 with a BFA in Interactive Design/Game Development.