Neon-dripped nightmare shooter twisted by an original Acid Western soundtrack. Available on Steam and itch.io.
Cyberpunk ARG played with foam dart blasters, featuring squad based competition, AR headsets, crime scene investigation, VHS tapes, and ARG elements. 3 days, 100+ participants, culminating in a new media art exhibition.
30+ hours of game footage and recorded interviews cut into a 2-hour film summarizing the genesis of DAEMON, playing the game, and the aftermath, featuring glitch art titles and animations. Shipped out on VHS and DVD.
Identity designed for the boutique independent games company created by my friends and I.
Daniel Pomidor's role on projects is an ever-switching series of hats - varying from game designer, graphic designer, art director, programmer, editor, to motion graphics artist - a juggling of skills that betray a constant curiousity about how things work, and a desire to learn.
He's best known and recognized for his role in forming and leading Forward Instinct, a small game company that made the pioneering DAEMON and the scrappy MIDNIGHT ULTRA, both of which he directed, designed, and programmed.
Currently living and working in Los Angeles, California. He graduated from SCAD in 2016 with a BFA in Interactive Design/Game Development.