daniel pomidor's role on projects is an ever-switching series of hats - varying from game designer, graphic designer, art director, programmer, editor, to motion graphics artist - a juggling of skills that betray a constant curiousity about how things work, and a desire to learn.
he's best known and recognized for his role in forming and leading forward instinct, a small game company that made the pioneering daemon and the scrappy midnight ultra, both of which he directed, designed, and programmed. he also curates, designs, and edits the virtual haus, a zine for the morbid, the curious, and the morbidly curious.
currently living and working in los angeles, california. he graduated from savannah college of art and design in 2016 with a bfa in interactive design/game development.