Midnight Taco![]()
Midnight Taco is another game jam game - this time made in only a week for 7 Day FPS Jam. Made as a pseudo-prequel for Midnight Ultra, this was an exploration of taking Keepsake County’s procedural systems and applying them to making a level entirely from scratch, with mostly good results. The game has two weapons, a blocking mechanic, a character switching mechanic, and 7 different unique enemies.
Also unique to this adventure - the AI uses the same “generate on runtime” model that Keepsake County does, and you have a second playable character that, when not controlled by you, functions as a friendly AI that fights enemies with you. Offmesh links were also added, so AI can chase after you over platforming segments and up ladders.
Skyboxes need a bit of work, but feature a very interesting fake-depth effect to make every room feel much larger than they truly are.
![](https://freight.cargo.site/t/original/i/46ea3f96227f5b1cd7761772e5d38bce9f6644e0e3f2353255797c951f395d1e/Logo-Friendly.png)
![](https://freight.cargo.site/t/original/i/cf33ebb870c43a781b29a67e77dd16dfd855882ea9fc8f5f46b02896b09b4e27/Exit.png)
The logo, a play on the “staircase to nowhere” iconography.
As it was only made in 7 days of hard work coding and making art, it needs a bit of sprucing up.
Unlike other Forward Instinct titles, this was entirely developed, designed, illustrated, written, and scored by me.
Postmortem in progress.
![](https://freight.cargo.site/t/original/i/855716ab7d4298faaf1f286448e8989227ccf3e2c43a6a97741e7f9a862d4fef/image4.png)
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![](https://freight.cargo.site/t/original/i/32340116f71a80542a301460ed3e00e98108d23ac5cef1de787b2eabdf40e86b/image3.png)
![](https://freight.cargo.site/t/original/i/d946cf6ec16bc17887c643ed58b1c3ef44a338fba07c7782b8fdd50bbe2bb6f9/MT_Knifey.png)
![](https://freight.cargo.site/t/original/i/afc8536e1c2a1f929097acb2536fd122e9acdd4a20d1724c4a3dbb2695a54329/MT_Gunman.png)
![](https://freight.cargo.site/t/original/i/7b473c42edb581ae52890df8b0a5c4750a938a87241db39fd2bfc3033e7500d5/MT_Ghost.png)
Some behind the scenes concept art and screenshots
GIFS:
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