Midnight Taco![]()
Midnight Taco is another game jam game - this time made in only a week for 7 Day FPS Jam. Made as a pseudo-prequel for Midnight Ultra, this was an exploration of taking Keepsake County’s procedural systems and applying them to making a level entirely from scratch, with mostly good results. The game has two weapons, a blocking mechanic, a character switching mechanic, and 7 different unique enemies.
Also unique to this adventure - the AI uses the same “generate on runtime” model that Keepsake County does, and you have a second playable character that, when not controlled by you, functions as a friendly AI that fights enemies with you. Offmesh links were also added, so AI can chase after you over platforming segments and up ladders.
Skyboxes need a bit of work, but feature a very interesting fake-depth effect to make every room feel much larger than they truly are.
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The logo, a play on the “staircase to nowhere” iconography.
As it was only made in 7 days of hard work coding and making art, it needs a bit of sprucing up.
Unlike other Forward Instinct titles, this was entirely developed, designed, illustrated, written, and scored by me.
Postmortem in progress.
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Some behind the scenes concept art and screenshots
GIFS:
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