UI Design: COVAST

Gameplay Prime is an independent game developer creating medical games, with a background as an MD. I was contracted by them to assist in designing the UI and implementing it in Unity to help them create their latest project, which aims to educate players about COVID-19.


Wireframes from Figma showcasing how the encounter flows

This particular example showcases the flow for how COVID is presented through gameplay, with how risk factors and healthy habits contribute to a player contracting the disease.

Cleaned up UI with non-interactive text baked into the texture and ready for Unity

The wireframe for the UI was built using Figma, then worked on in Photoshop before being exported into Unity and coded with C# to make it interactable.


Dice table in Unity, with modifiable UI elements that change at runtime through code.


The final dice-rolling interaction, coded and working in-engine.




 
Mark