Daniel Pomidor's role on projects is an ever-switching series of hats - game designer, graphic designer, art director, programmer, editor, motion graphics artist, photographer, writer - a juggling of skills that betray a constant curiousity about how things work, and a desire to learn.
He's best known and recognized for his role in forming and leading Forward Instinct, a small game company that made the pioneering DAEMON and the scrappy Midnight Ultra, both of which he directed, designed, and programmed with a team of collaborators. He also curates, designs, and edits The Virtual Haus, a zine for the morbid, the curious, and the morbidly curious. He occasionally writes for it too.
Currently living and working in Atlanta, Georgia. He graduated from Savannah College of Art and Design in 2016 with a BFA in Interactive Design/Game Development.
Currently available for freelance and full-time work.
"MIDNIGHT ULTRA - PICK OF THE WEEK" - ROCK PAPER SHOTGUN
"HAVE YOU PLAYED... MIDNIGHT ULTRA?" - ROCK PAPER SHOTGUN
"EPISODE 1 WITH FORWARD INSTINCT" - VIRTUALLY CORRUPT PODCAST
"THESE COLLEGE STUDENTS' AR GAME HAD THEIR SCHOOL LARPING A CYBERPUNK 'HUMANS VS. ZOMBIES' IN AR" - NEXT REALITY NEWS
Forward Instinct on Steam
Forward Instinct on Patreon